open device manager
Then press Drivers
Install definitions
If the problem does not solve the name of the screen balls that you are using
open device manager
Then press Drivers
Install definitions
If the problem does not solve the name of the screen balls that you are using
"Host: MacOS" suggests you're running it as a virtual machine in a MacOS host.
That being the case then you must understand most hypervisors (virtualization software) like Virtualbox, VMware, etc. don't enable direct access to the GPU (GPU passtrough is possible ONLY with two independent, not hybrid switchable, graphics keeping one for the host and passing the secondary to the guest VM). Instead they provide a virtualized GPU that is quite limited. Your error message is also typical of this situations.
"Host: MacOS" suggests you're running it as a virtual machine in a MacOS host.
That being the case then you must understand most hypervisors (virtualization software) like Virtualbox, VMware, etc. don't enable direct access to the GPU (GPU passtrough is possible ONLY with two independent, not hybrid switchable, graphics keeping one for the host and passing the secondary to the guest VM). Instead they provide a virtualized GPU that is quite limited. Your error message is also typical of this situations.
I don't think he's running a virtual machine, rather his hostname is just set to "MacOS" for some reason.
open device manager
Then press Drivers
Install definitions
If the problem does not solve the name of the screen balls that you are using
Sorry for the late reply, here is the device that I am using. I think that's what you meant by "If the problem does not solve the name of the screen balls that you are using"
Here for more: Device Info20230416_193851.txt
I don't think he's running a virtual machine, rather his hostname is just set to "MacOS" for some reason.
Sorry for late reply, do you know a way to fix it.
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Device Information
What did I do
I installed Godot Engine from the App Store and it gave me the following error:
for translation
Unable to initalize Video Driver
Your video card driver does not support any of the supported OpenGL versions. Please update your card drivers or if you have a very old or Integrated GPU, upgrade it. If you have updated your graphics drivers recently, try rebooting (I have tried that it didnt work). Alternatively, you can force software rendering by running Godot with the
LIBGL_ALWAYS_SOFTWARE=1
environment variable set, but this will be very slow.What have I tried
I tried installing the gpu drivers but it is preinstalled (silly me). I also tried adding repos for my integrated drivers, I don't know if it is updated or not, I don't know how to check.
What I will do
I will download the flatpak or AppImage version to see if the issue persists.